Highlighted Light Cones are free options.
E2 > E1 = S1
Type: Single Target
Deals Fire DMG equal to 50% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 60% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 70% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 80% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 90% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 100% of The Dahlia's ATK to one designated enemy.
Deals Fire DMG equal to 110% of The Dahlia's ATK to one designated enemy.
Type: Blast
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 80% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 88% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 96% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 104% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 112% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 120% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 130% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 140% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 150% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 160% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 168% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to {{scaling1}}% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.
Type: AoE
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 180% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 8% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 192% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 9% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 204% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 10% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 216% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 11% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 228% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 12% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 240% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 13% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 255% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 14.2% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 270% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 15.5% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 285% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 16.7% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 300% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 18% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 312% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 19% and will be implanted with Weakness of all Dance Partners' Types.
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 324% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 20% and will be implanted with Weakness of all Dance Partners' Types.
Type: Bounce
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 30%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 15% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 100%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 33%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 16.5% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 110%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 36%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 18% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 120%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 39%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 19.5% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 130%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 42%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 21% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 140%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 45%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 22.5% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 150%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 49%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 24.3% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 163%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 53%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 26% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 175%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 56%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 28% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 188%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 60%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 200%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 63%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 32% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 210%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 66%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 33% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 220%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.
Type: Impair
After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken. Only 1 Dimension Effect created by allies can exist at the same time.
When entering combat, increases other characters' Break Effect by an amount equal to 24% of The Dahlia's Break Effect plus 50%, lasting for 1 turn(s). When The Dahlia receives healing or a Shield provided by a teammate, this effect triggers again, lasting for 3 turn(s). Cannot trigger repeatedly within one turn.
When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. For every 2 instance(s) of Talent's Follow-Up ATK used, this effect can trigger once.
When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If a Fire ally character has implanted a Weakness when using an attack, then after the attack, additionally deals a fixed amount of 20 Fire Toughness Reduction to every target implanted with Weakness. Also, regenerates Energy equal to 10% of Max Energy. This effect can regenerate Energy up to 50% of Max Energy.
The Super Break DMG multiplier provided by Talent to "Dance Partners" now applies to all ally characters, with "Dance Partners" additionally receiving a 40% boost. After "Dance Partners" use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow.
When The Dahlia is on the field, decreases all enemies' All-Type RES by 20%. When an enemy target enters the field, immediately inflicts "Wilt" on them, lasting for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the number of DMG instances dealt by Talent's Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Increases Dance Partners' Break Effect by 150%. When using Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 20%.