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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
2(5★) [S1]
3(5★) [S1]
4(4★) [S1]
≈(5★) [S5]
≈(4★) [S5]
≈(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
3
 (4)
Planar Ornaments
1
 (2)
2
 (2)
3
 (2)

Relic Stats

Main Stats

BodyAny / Effect Hit Rateⓘ
FeetSPD
Planar SphereAny
Link RopeBreak Effect / Energy Regeneration Rate

Substats

1SPD
2Break Effect
3Effect Hit Rateⓘ

Traces

1Ultimate
2Talent
3Skillⓘ = Basic ATKⓘ

Notes

Effect Hit Rate: In case you're not using her signature, you might need 66.7% Effect Hit Rate due to the lightcone's own requirement to apply debuffs. Dahlia and her S1 do not require any.
Skill / Basic ATK: Skill and Basic ATK can be ignored.

Overview

Summary and General Analysis

  • The Dahlia is a core support for Break teams.
  • The Dahlia's skill deploys a Zone for three turns. While the Zone is active, allies gain extra Weakness Break Efficency and converts Toughness Damage dealt to targets with toughness bars is into Super Break damage.
  • The Dahlia designates the ally that enters combat as the Dance Partner. The Dahlia provides extra buffs for the Dance Partner and implants with Weakness of the Dance Partner's Type on enemies with her Ultimate.
  • The Dahlia's ability to enable Super Break damage against enemies that are not Weakness Broken makes her a core support for all Super Break characters.

Investment Priority

E2 > E1 = S1

  • E2 grants a teamwide RES PEN buff and inflicts Wilt on enemies when they enter the field. It provides a significant damage increase for Super Break DPS characters that cannot consistently apply their own Type Weakness, especially Rappa. Energy Regeneration Rate% rope loses value if Dahlia is E2, as Wilt will be applied whenever enemies appear. Thus, Break Effect% becomes better for her own personal damage.
  • S1 grants a rare Break DMG% multiplier, making it a strong overall damage increase.
  • E1 causes the Dance Partner's first attack against each enemy to deal additional Toughness damage equal to 25% of the target's maximum Toughness (up to 300 Toughness).

Character Info

Level 80 Stats

HP1086ATK679DEF606SPD96Energy130

Abilities

Basic ATKFiddle... Fissured MemoryLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Fire DMG equal to 100% of The Dahlia's ATK to one designated enemy.

SkillLick... Enkindled BetrayalLv. 10

Type: Blast

Energy Gain: 30Toughness Reduction (Main): 10Toughness Reduction (Adjacent): 10
Trace LevelLv. 10
Lv. 1Lv. 12

Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 160% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.

UltimateWallow... Entombed AshLv. 10

Type: AoE

Energy Gain: 5Energy Cost: 130Toughness Reduction (AoE): 20
Trace LevelLv. 10
Lv. 1Lv. 12

Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 300% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 18% and will be implanted with Weakness of all Dance Partners' Types.

TalentWho's Afraid of Constance?Lv. 10

Type: Bounce

Energy Gain: 10Toughness Reduction (Per Bounce): 3Toughness Reduction (Total): 15
Trace LevelLv. 10
Lv. 1Lv. 12

When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 60%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 200%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

TechniqueThe Heart Makes the Finest Tomb

Type: Impair

After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken. Only 1 Dimension Effect created by allies can exist at the same time.

Ascension Traces

Major Traces

A2Major TraceYet Another Funeral

When entering combat, increases other characters' Break Effect by an amount equal to 24% of The Dahlia's Break Effect plus 50%, lasting for 1 turn(s). When The Dahlia receives healing or a Shield provided by a teammate, this effect triggers again, lasting for 3 turn(s). Cannot trigger repeatedly within one turn.

A4Major TraceLament, Lost Soul

When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. For every 2 instance(s) of Talent's Follow-Up ATK used, this effect can trigger once.

A6Major TraceOutgrow the Old, Espouse the New

When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If a Fire ally character has implanted a Weakness when using an attack, then after the attack, additionally deals a fixed amount of 20 Fire Toughness Reduction to every target implanted with Weakness. Also, regenerates Energy equal to 10% of Max Energy. This effect can regenerate Energy up to 50% of Max Energy.

Stat Bonuses

SPD+5Break Effect+37.3%Effect RES+18%

Eidolons

Eidolons

E1When a Bud Readies to Bloom

The Super Break DMG multiplier provided by Talent to "Dance Partners" now applies to all ally characters, with "Dance Partners" additionally receiving a 40% boost. After "Dance Partners" use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow.

E2Fresh, Ethereal, and Beloved

When The Dahlia is on the field, decreases all enemies' All-Type RES by 20%. When an enemy target enters the field, immediately inflicts "Wilt" on them, lasting for 3 turn(s).

E3Pity Its Petals Thin as Mist

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Pity Its Heart Gnawed by Worms

Increases the number of DMG instances dealt by Talent's Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s).

E5Fallen, Decayed, and Despised

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6And Yet, Always, Deathly Beautiful

Increases Dance Partners' Break Effect by 150%. When using Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 20%.