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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
2(5★) [S1]
3(4★) [S5]
4(4★) [S5]
5ⓘ(5★) [S5]
6(4★) [S5]

Relics

Relic Sets
1
 (4)
Planar Ornaments
1
 (2)

Relic Stats

Main Stats

BodyCRIT DMG
FeetHP%
Planar SphereHP%
Link RopeEnergy Regeneration Rate

Substats

1CRIT Rate
2CRIT DMG
3HP

Traces

1Ultimate = Memosprite Skill = Skill
2Talent = Memosprite Talent
3Basic ATKⓘ

Notes

: Before resorting to , use any high base HP light cone off Path, specifically 1164+ base HP light cones.
CRIT Rate: Evernight's A2 buffs her CRIT Rate by 35%, for 100% CRIT Rate in battle.
Basic ATK: Basic ATK can be ignored.

Overview

Summary and General Analysis

  • Evernight's Skill summons Evey, who has two Skills. When Evernight has fewer than 16 "Memoria" stacks, Evey deals single-target DMG. At 16+ "Memoria" stacks, Evey detonates, dealing AoE DMG and increasing Evernight's SPD based on the number of "Memoria" stacks consumed.
  • Evernight gains "Memoria" whenever she or Evey take an action, or whenever she loses HP.
  • Evernight's Ultimate grants 2 stacks of "Darkest Riddle", increasing her "Memoria" generation. Evernight's loses 1 stack of "Darkest Riddle" whenever Evey detonates.

Investment Priority

E1 > S1

  • E1 increases the damage dealt by allied Memosprites when fewer enemies are present. A strong support Eidolon thanks to its unique damage multiplier.
  • S1 grants teamwide DEF ignore for Memosprites, increases her personal damage, and restores additional Energy whenever Evey detonates. A strong Light Cone option that both improves her personal damage, provides team utility, and supports her Ultimate rotation.

Character Info

Level 80 Stats

HP1319ATK543DEF582SPD99Energy240

Abilities

Basic ATKTime Thence BlursLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy.

SkillDay Gently SlipsLv. 10

Type: Summon

Energy Gain: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 24% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."

UltimateO Wakeful World, GoodnightLv. 10

Type: AoE

Energy Gain: 5Energy Cost: 240Toughness Reduction (AoE): 30
Trace LevelLv. 10
Lv. 1Lv. 12

Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.

TalentWith Me, This NightLv. 10

Type: Enhance

Trace LevelLv. 10
Lv. 1Lv. 12

When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."

TechniqueLet it Rain Cold On Thee

Type: Support

After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."

Memosprite — Evey

Initial SPD: 160Max HP: 50% of Evernight's Max HP
Memosprite SkillRemembrance, Whirling, Like RainLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 50% of Evey's Max HP to one enemy. For every 4 "Memoria" Evernight currently has, further deals Ice DMG equal to 10% of Evey's Max HP. After use, Evernight gains 1 "Memoria."

Memosprite SkillDream, Dissolving, as Dew

Type: AoE

Energy Gain: 10Toughness Reduction (AoE): 30

This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 12% of Evey's Max HP to the primary target, and Ice DMG equal to 6% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

Memosprite TalentSolitude, Drifting, In MurkLv. 6

Type: Support

Trace LevelLv. 6
Lv. 1Lv. 7

Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 50% increased DMG.

Memosprite TalentNight, Trailing, In Step

Type: Enhance

When summoned, this unit immediately takes action.

Memosprite TalentYou, Parting, Beyond Reach

Type: Enhance

Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.

Ascension Traces

Major Traces

A2Major TraceDark the Night, Still the Moon

Increases Evernight's and the memosprite Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both of them by 15%, lasting for 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.

A4Major TraceRouse the Flame, Lull the Light

When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."

A6Major TraceKindle the Morn, Drop the Rain

When there are 1/2/3/(4 or more) Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5%/15%/50%/65% respectively while Evernight's Skill lasts.

Stat Bonuses

HP+18%CRIT Rate+18.7%CRIT DMG+13.3%

Eidolons

Eidolons

E1Sleep Tight, the Night Dreams Long

When Evernight is on the field, if there are (4 or more)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.

E2Listen Up, the Slumber Speaks Soft

Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."

E3Fear Not, the Nightmare Lies Past

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

E4Wake Up, the Tomorrow is Yours

While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.

E5Let Go, the "Me" in Memories

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

E6Like This, Always

While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.