Highlighted Light Cones are free options.
E2
Type: Single Target
Deals Ice DMG equal to 50% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 60% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 70% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 80% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 90% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 100% of Misha's ATK to a single target enemy.
Deals Ice DMG equal to 110% of Misha's ATK to a single target enemy.
Type: Blast
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 100% of Misha's ATK to a single target enemy, and Ice DMG equal to 40% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 110% of Misha's ATK to a single target enemy, and Ice DMG equal to 44% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 120% of Misha's ATK to a single target enemy, and Ice DMG equal to 48% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 130% of Misha's ATK to a single target enemy, and Ice DMG equal to 52% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 140% of Misha's ATK to a single target enemy, and Ice DMG equal to 56% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 150% of Misha's ATK to a single target enemy, and Ice DMG equal to 60% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 162% of Misha's ATK to a single target enemy, and Ice DMG equal to 65% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 175% of Misha's ATK to a single target enemy, and Ice DMG equal to 70% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 188% of Misha's ATK to a single target enemy, and Ice DMG equal to 75% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 200% of Misha's ATK to a single target enemy, and Ice DMG equal to 80% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 210% of Misha's ATK to a single target enemy, and Ice DMG equal to 84% of Misha's ATK to adjacent targets.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 220% of Misha's ATK to a single target enemy, and Ice DMG equal to 88% of Misha's ATK to adjacent targets.
Type: Bounce
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 36% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 36% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 12% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 18% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 38% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 38% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 13% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 19% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 41% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 41% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 14% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 20% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 43% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 43% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 14% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 22% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 46% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 46% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 15% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 23% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 48% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 48% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 16% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 24% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 51% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 51% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 17% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 26% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 54% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 54% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 18% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 27% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 57% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 57% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 19% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 28% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 60% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 60% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 20% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 30% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 62% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 62% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 21% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 31% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 65% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 65% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 22% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 32% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Type: Enhance
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.1 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.2 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.3 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.4 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.5 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.625 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.75 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.875 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.1 Energy.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.2 Energy.
Type: Impair
After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.
Before the Ultimate's first hit, increases the base chance of Freezing the target by 80%.
When using the Ultimate, increases the Effect Hit Rate by 60%, lasting until the end of the current Ultimate's action.
When dealing DMG to Frozen enemies, increases CRIT DMG by 30%.
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).
Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier for each hit of the Ultimate by 6%.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.