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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
2(4★) [S5]
3(5★) [S5]
4(4★) [S1]
≈(4★) [S5]
≈(3★) [S5]
≈(4★) [S5]

Relics

Relic Sets
1
 (4)
≈
 (4)
Planar Ornaments
1
ⓘ (2)
2
 (2)

Relic Stats

Main Stats

BodyAny
FeetSPD
Planar SphereAny
Link RopeBreak Effect

Substats

1Break Effect
2SPD
3CRIT Rate

Traces

1Talent = Skill
2Ultimate = Basic ATK

Notes

(2): The Dahlia or an enemy with Fire Weakness must be present.
Break Effect: Recommended stats assumes a Light Cone with Break Effect is being used.

Overview

Summary and General Analysis

  • Boothill is a single target Break DPS who uses his Skill to force him and an enemy into the "Standoff" state, dealing more damage to the enemy target at the cost of taking more damage. During "Standoff", his Basic ATK is Enhanced, and he can only target the selected enemy.
  • When inflicting Weakness Break or defeating an enemy, Boothill gains "Pocket Trickshot", which increases the Weakness Break Efficiency and damage of his Enhanced Basic ATK, stacking up to 3 times.
  • Boothill's performance is heavily reliant on The Dahlia and Fugue. The Dahlia provides invaluable Break support that makes her a neccecity for Break teams. Fugue's Exo-Toughness mechanic helps Boothill quickly gain "Pocket Trickshot", along with her other utility.

Investment Priority

E1 > S1

  • Boothill's E1 helps with his early "Pocket Trickshot" ramp up.
  • While his S1 provides him with valuable stats such as Break Effect, SPD, and DEF Ignore, it is a lower priority compared to other investments since he has access to other viable alternatives.

Character Info

Level 80 Stats

HP1203ATK621DEF437SPD107Energy115

Abilities

Basic ATKSkullcrush SpursLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Physical DMG equal to 100% of Boothill's ATK to one designated enemy target.

Enhanced Basic ATKFanning the Hammer

Type: Single Target

Energy Gain: 30Toughness Reduction: 20

Deals Physical DMG equal to 220% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.

SkillSizzlin' TangoLv. 10

Type: Impair

Trace LevelLv. 10
Lv. 1Lv. 12

Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

UltimateDust Devil's Sunset RodeoLv. 10

Type: Single Target

Energy Gain: 5Energy Cost: 115Toughness Reduction: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%.

TalentFive Peas in a PodLv. 10

Type: Enhance

Trace LevelLv. 10
Lv. 1Lv. 12

Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Technique3-9X Smile

Type: Enhance

After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).

Ascension Traces

Major Traces

A2Major TraceGhost Load

Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.

A4Major TraceAbove Snakes

While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.

A6Major TracePoint Blank

When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.

Stat Bonuses

HP+10%ATK+18%Break Effect+37.3%

Eidolons

Eidolons

E1Dusty Trail's Lone Star

When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.

E2Milestonemonger

When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.

E3Marble Orchard's Guard

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Cold Cuts Chef

When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.

E5Stump Speech

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Crowbar Hotel's Raccoon

When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.