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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
2(5★) [S1]
≈(5★) [S1]
3(5★) [S5]
≈ⓘ(4★) [S5]
4(4★) [S5]
5(4★) [S5]
6(4★) [S5]

Relics

Relic Sets
1
ⓘ (4)
2
 (4)
≈
 (4)
3
[Choose Two]
Planar Ornaments
1
 (2)
≈
 (2)
2
 (2)
≈
ⓘ (2)

Relic Stats

Main Stats

BodyCRIT Rate / CRIT DMG
FeetSPD / ATK%
Planar SphereLightning DMG Boost / ATK%
Link RopeATK% / Energy Regeneration Rateⓘ

Substats

1CRIT DMG
2CRIT Rate
3ATK%

Traces

1Talent
2Ultimate
3Skill
4Basic ATKⓘ

Notes

: Assuming minimal target swap.
(4): Advance Moze’s next action even while he is Departed, helping with applying "Prey" more often.
(2): Can be used with another Hunt ally on the team.
Energy Regeneration Rate: Preferred if using .
Basic ATK: Basic ATK can be ignored.

Overview

Summary and General Analysis

  • Moze is a Follow-Up ATK oriented sub DPS, who performs best in combat where the target enemy does not frequently change.
  • By using his Skill he marks an enemy with "Prey", gains 9 points of "Charge". and Departs from the team. After allies attack "Prey" he will deal 1 instance of Additional DMG while consuming 1 "Charge". For every 3 points of Charge consumed, he will launch 1 Follow-Up ATK. Once all "Charge" are consumed, the enemy’s "Prey" state will be dispelled and he returns to the field.
  • If all of his allies on the field are unable to participate in combat, he is unable to use his Skill.
  • His A2 Trace: Nightfeather allows his Follow-Up ATKs to recover 1 Skill Point. This can only be triggered once per turn.

Notable Eidolons

E2

  • E2 Increases his CRIT DMG after allies attack "Prey", allowing more focus on his CRIT Rate needs.

Character Info

Level 80 Stats

HP811ATK599DEF352SPD111Energy120

Abilities

Basic ATKHurlthornLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Lightning DMG equal to 100% of Moze's ATK to a single target enemy.

SkillFleetwinged RaidLv. 10

Type: Single Target

Energy Gain: 30Toughness Reduction: 20
Trace LevelLv. 10
Lv. 1Lv. 12

Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.

UltimateDash In, Gash OutLv. 10

Type: Single Target

Energy Gain: 5Energy Cost: 120Toughness Reduction: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Lightning DMG equal to 270% of Moze's ATK to a single target enemy, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.

TalentCascading FeatherbladeLv. 10

Type: Single Target

Energy Gain: 10Toughness Reduction: 10
Trace LevelLv. 10
Lv. 1Lv. 12

When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.

TechniqueBated Wings

Type: Enhance

After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).

Ascension Traces

Major Traces

A2Major TraceNightfeather

After using Talent's Follow-Up ATK, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).

A4Major TraceDaggerhold

When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.

A6Major TraceVengewise

When dealing DMG by using Ultimate, it is considered as having launched a Follow-Up ATK. The Follow-Up ATK DMG taken by the "Prey" increases by 25%.

Stat Bonuses

HP+10%ATK+18%CRIT DMG+37.3%

Eidolons

Eidolons

E1Oathkeeper

After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.

E2Wrathbearer

When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.

E3Deathchaser

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4Heathprowler

When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turn(s).

E5Truthbender

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6Faithbinder

Increases the DMG multiplier of the Talent's Follow-up ATK by 25%.