Highlighted Light Cones are free options.
E2 >= E1 >= S1
Type: Single Target
Deals Wind DMG equal to 25% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 30% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 35% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 40% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 45% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 50% of Robin • Summeretto's Max HP to one enemy.
Deals Wind DMG equal to 55% of Robin • Summeretto's Max HP to one enemy.
Type: Summon
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 50% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 55% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 60% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 65% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 70% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 75% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 81.25% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 87.5% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 93.75% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 100% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 105% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 110% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Type: Support
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 12% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 12.8% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 13.6% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 14.4% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 15.2% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 16% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 17% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 18% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 19% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 20% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 20.8% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 21.6% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Type: Enhance
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (10% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (10.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (11% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (11.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (12% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (12.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (13.125% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (13.75% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (14.375% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (15% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (15.5% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (16% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Type: Enhance
After using Technique, advances action by 20% at the start of the next battle, immediately gains 6 Vibes, and increases all allies' DMG dealt by 30%, lasting for 2 turn(s).
Type: AoE
Deals Wind DMG equal to 75% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 90% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 105% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 120% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 135% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 150% of "Summer Songbirds'" Max HP to all enemies.
Deals Wind DMG equal to 165% of "Summer Songbirds'" Max HP to all enemies.
Type: Support
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (30% + Vibes × 1%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 4%/6%/8% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (36% + Vibes × 1.2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 4.8%/7.2%/9.6% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (42% + Vibes × 1.4%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 5.6%/8.4%/11.2% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (48% + Vibes × 1.6%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 6.4%/9.6%/12.8% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (54% + Vibes × 1.8%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 7.2%/10.8%/14.4% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (60% + Vibes × 2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 8%/12%/16% respectively.
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (66% + Vibes × 2.2%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 8.8%/13.2%/17.6% respectively.
Type: Support
When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
Type: Support
When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
When an ally target causes Robin • Summeretto to gain Vibes, if their ATK is higher than Robin • Summeretto's, increases that target's ATK by an amount equal to (16% + Vibes × 0.4%) of Robin • Summeretto's Max HP. Otherwise, increases that target's CRIT DMG by an amount equal to (40% + Vibes × 1.5%). Lasts for 2 turn(s).
When Robin • Summeretto or the "Summer Songbirds" receive healing or Shield provided by teammates, causes Robin • Summeretto to gain 12 stack(s) of "Groove," capped at 12. The first time Robin • Summeretto gains Vibes during any target's turn, if she has "Groove," consumes 1 stack of "Groove" and regenerates a fixed 3 Energy.
Increases the CRIT Rate of Robin • Summeretto and "Summer Songbirds" by 50%.
"Summer Songbirds" will keep a tally of 100% of the non-True DMG dealt by ally targets. When using the Memosprite Skill, additionally deals True DMG to the enemy target with the highest HP, equal to (11% + current Vibes × 0.1%) of the total tally. Then, clears 50% of the tally.
Ally targets' All-Type RES PEN increases by 18%. The upper limit of Robin • Summeretto's Vibes increases by 20. The first time an ally target uses an ability during any target's turn to cause Robin • Summeretto to gain Vibes, she gains an additional 2 points.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Upon entering the "Fever" state, immediately gains 12 Vibes, and increases the SPD of "Summer Songbirds" by an amount equal to (20% + current Vibes × 0.5%).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Increases the Memosprite Skill's DMG multiplier by 100% of its original value. While in the "Fever" state, Robin • Summeretto can store her Ultimate up to 2 times. After entering the "Fever" state for the first time in this battle or when the the "Fever" countdown's turn starts, regenerates a fixed 140 Energy.