Highlighted Light Cones are free options.
E2 > S1
Type: Single Target
Deals Fire DMG equal to 50% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 60% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 70% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 80% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 90% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 100% of SAM's ATK to a single target enemy.
Deals Fire DMG equal to 110% of SAM's ATK to a single target enemy.
Type: Single Target
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 100% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 120% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 140% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 160% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 180% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to a single target enemy.
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 220% of SAM's ATK to a single target enemy.
Type: Single Target
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 50% of this unit's Max Energy. Deals Fire DMG equal to 100% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 51% of this unit's Max Energy. Deals Fire DMG equal to 110% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 52% of this unit's Max Energy. Deals Fire DMG equal to 120% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 53% of this unit's Max Energy. Deals Fire DMG equal to 130% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 54% of this unit's Max Energy. Deals Fire DMG equal to 140% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 55% of this unit's Max Energy. Deals Fire DMG equal to 150% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 56.25% of this unit's Max Energy. Deals Fire DMG equal to 162.5% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 57.5% of this unit's Max Energy. Deals Fire DMG equal to 175% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 58.75% of this unit's Max Energy. Deals Fire DMG equal to 187.5% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 61% of this unit's Max Energy. Deals Fire DMG equal to 210% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 62% of this unit's Max Energy. Deals Fire DMG equal to 220% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Type: Blast
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 100%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 50%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 110%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 55%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 120%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 60%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 130%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 65%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 140%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 70%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 150%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 75%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 162.5%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 81.25%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 175%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 87.5%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 187.5%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 93.75%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 200%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 210%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 105%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 220%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 110%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Type: Enhance
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 10%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 33, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 11%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 36, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 12%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 39, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 13%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 42, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 14%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 45, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 15%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 48.75, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 16.25%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 52.5, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 17.5%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 56.25, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 18.75%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 60, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 20%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 63, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 21%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 22%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Type: Defense
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 20%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 22%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 12%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 24%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 14%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 26%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 16%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 28%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 18%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 30%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 20%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 32.5%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 22.5%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 35%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 25%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 37.5%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 27.5%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 40%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 30%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 42%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 32%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 44%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 34%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies.
While in the Complete Combustion state, SAM's Break Effect increases by 25%. When using Enhanced Basic ATK or Enhanced Skill to inflict Weakness Break on a target, the Complete Combustion countdown is delayed by 10%. This effect can trigger a maximum of 3 time(s) during each Complete Combustion state.
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 150%/300%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 100%/150% Super Break DMG.
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
While in Complete Combustion, increases SAM's Effect RES by 50%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.