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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
≈(4★) [S5]
2(5★) [S5]
3(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
Planar Ornaments
1
 (2)
2
 (2)

Relic Stats

Main Stats

BodyAny
FeetSPD
Planar SphereAny
Link RopeBreak Effect

Substats

1CRIT Rate
2CRIT DMG
3ATK%

Traces

1Skillⓘ = Talentⓘ = Ultimateⓘ = Basic ATKⓘ

Notes

Break Effect: Aim for 200%+ Break Effect with S1 or S5 .
Skill / Talent / Ultimate / Basic ATK: When using Himeko as a Super Break DPS, her traces can be ignored.

Overview

Summary and General Analysis

  • Himeko is a DPS unit who primarily deals damage through her Follow-UP ATKs.
  • When normal enemies or Elite enemies become Weakness Broken, Himeko gains one or three point(s) of Charge respectively, up to a max of 3 points of Charge. Upon reaching 3 points of Charge, she unleashes a Follow-Up ATK that deals damage to all enemies.
  • Himeko excels in content where enemies can be frequently Weakness Broken, such as Pure Fiction.
  • Despite Himeko having CRIT traces, her damage nowadays is underwhelming, unlike her Toughness Reduction, making her a viable Break DPS.
  • Himeko's performance is reliant on Dahlia and Fugue for Charge generation and consistent Super Break DMG.

Investment Priority

E1 >> S1

  • E1 increases her SPD after triggering her Talent.
  • S1 increases her own ATK, and boosts her DMG after enemies are inflicted with Weakness Break for 1 turn. This is not impactful for Break DMG.

Character Info

Level 80 Stats

HP1047ATK756DEF436SPD96Energy120

Abilities

Basic ATKSawblade TuningLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Fire DMG equal to 100% of Himeko's ATK to a single enemy.

SkillMolten DetonationLv. 10

Type: Blast

Energy Gain: 30Toughness Reduction (Main): 20Toughness Reduction (Adjacent): 10
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Fire DMG equal to 200% of Himeko's ATK to a single enemy and Fire DMG equal to 80% of Himeko's ATK to enemies adjacent to it.

UltimateHeavenly FlareLv. 10

Type: AoE

Energy Gain: 5Energy Cost: 120Toughness Reduction (AoE): 20
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Fire DMG equal to 230% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.

TalentVictory RushLv. 10

Type: AoE

Energy Gain: 10Toughness Reduction (AoE): 10
Trace LevelLv. 10
Lv. 1Lv. 12

When an enemy is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 140% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.

TechniqueIncomplete Combustion

Type: Impair

After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering battle with enemies in the Special Dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time.

Ascension Traces

Major Traces

A2Major TraceStarfire

After using an attack, there is a 50% base chance to inflict Burn on enemies for 2 turn(s).

A4Major TraceMagma

Skill deals 20% more DMG to enemies currently afflicted with Burn.

A6Major TraceBenchmark

When current HP percentage is 80% or higher, CRIT Rate increases by 15%.

Stat Bonuses

ATK+18%Effect RES+10%Fire DMG+22.4%

Eidolons

Eidolons

E1Childhood

After "Victory Rush" is triggered, Himeko's SPD increases by 20% for 2 turn(s).

E2Convergence

Deals 15% more DMG to enemies whose HP percentage is 50% or less.

E3Poised

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Dedication

When Himeko's Skill inflicts Weakness Break on an enemy, she gains 1 extra point(s) of Charge.

E5Aspiration

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Trailblaze!

Ultimate deals DMG 2 extra times, each of which deals Fire DMG equal to 40% of the original DMG to a random enemy.