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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(4★) [S5]
2(5★) [S1]
3(4★) [S5]
4(4★) [S5]
5(5★) [S1]
6(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
3
[Choose Two]
Planar Ornaments
1
ⓘ (2)
2
ⓘ (2)
3
ⓘ (2)

Relic Stats

Main Stats

BodyDEF%
FeetSPD
Planar SphereDEF%
Link RopeEnergy Regeneration Rate

Substats

1SPD
2DEF%
3Effect Hit Rateⓘ

Traces

1Ultimate
2Talentⓘ
3Skillⓘ
4Basic ATKⓘ

Notes

(2) / (2) / (2): Use any supportive Planar Ornaments that fit your needs.
Effect Hit Rate: 157% Effect Hit Rate can be built to guarantee freezing with E0 Gepard's Skill against 40% Effect RES enemies. However, given Gepard's high SPD/DEF requirements, building Effect Hit Rate is very low priority.
Talent / Skill / Basic ATK: Basic ATK, Skill, and Talent can be ignored.

Overview

Summary and General Analysis

  • Gepard is rarely used outside of endgame content. He finds use within Simulated Universe, Swarm Disaster, and Gold and Gears, where he can utilize the Preservation Path blessings.
  • Outside of these use cases, it's recommended to go with a different sustain.

Notable Eidolons

S1

  • Gepard's Eidolons aren't notworthy.
  • His S1 is very strong, is not recommended to Warp for or to redeem. Many 4-star alternatives work just fine.
  • Any standard Light Cone should not be redeemed, as they can be obtained randomly and are oftentimes outperformed.

Character Info

Level 80 Stats

HP1397ATK543DEF654SPD92Energy100

Abilities

Basic ATKFist of ConvictionLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Ice DMG equal to 100% of Gepard's ATK to a single enemy.

SkillDaunting SmiteLv. 10

Type: Single Target

Energy Gain: 30Toughness Reduction: 20
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Ice DMG equal to 200% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 60% of Gepard's ATK at the beginning of each turn.

UltimateEnduring BulwarkLv. 10

Type: Defense

Energy Gain: 5Energy Cost: 100
Trace LevelLv. 10
Lv. 1Lv. 12

Applies a Shield to all allies, absorbing DMG equal to 45% of Gepard's DEF plus 600 for 3 turn(s).

TalentUnyielding WillLv. 10

Type: Restore

Trace LevelLv. 10
Lv. 1Lv. 12

When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 50% of his Max HP. This effect can only trigger once per battle.

TechniqueComradery

Type: Defense

After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turn(s).

Ascension Traces

Major Traces

A2Major TraceIntegrity

Gepard has a higher chance to be attacked by enemies.

A4Major TraceCommander

When "Unyielding Will" is triggered, Gepard's Energy will be restored to 100%.

A6Major TraceGrit

Gepard's ATK increases by 35% of his current DEF. This effect will refresh at the start of each turn.

Stat Bonuses

DEF+12.5%Effect RES+18%Ice DMG+22.4%

Eidolons

Eidolons

E1Due Diligence

When using Skill, increases the base chance to Freeze the attacked target enemy by 35%.

E2Lingering Cold

After an enemy Frozen by Skill is unfrozen, their SPD is reduced by 20% for 1 turn(s).

E3Never Surrender

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4Faith Moves Mountains

When Gepard is in battle, all allies' Effect RES increases by 20%.

E5Cold Iron Fist

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6Unyielding Resolve

When his Talent is triggered, Gepard immediately takes action and restores extra HP equal to 50% of his Max HP.