Highlighted Light Cones are free options.
S1
Type: Single Target
Deals Ice DMG equal to 50% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 60% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 70% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 80% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 90% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 100% of Gepard's ATK to a single enemy.
Deals Ice DMG equal to 110% of Gepard's ATK to a single enemy.
Type: Single Target
Deals Ice DMG equal to 100% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 30% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 110% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 33% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 120% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 36% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 130% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 39% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 140% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 42% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 150% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 45% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 162.5% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 48.75% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 175% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 52.5% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 187.5% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 56.25% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 200% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 60% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 210% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 63% of Gepard's ATK at the beginning of each turn.
Deals Ice DMG equal to 220% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 66% of Gepard's ATK at the beginning of each turn.
Type: Defense
Applies a Shield to all allies, absorbing DMG equal to 30% of Gepard's DEF plus 150 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 31.875% of Gepard's DEF plus 240 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 33.75% of Gepard's DEF plus 307.5 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 35.625% of Gepard's DEF plus 375 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 37.5% of Gepard's DEF plus 420 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 39% of Gepard's DEF plus 465 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 40.5% of Gepard's DEF plus 498.75 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 42% of Gepard's DEF plus 532.5 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 43.5% of Gepard's DEF plus 566.25 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 45% of Gepard's DEF plus 600 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 46.5% of Gepard's DEF plus 633.75 for 3 turn(s).
Applies a Shield to all allies, absorbing DMG equal to 48% of Gepard's DEF plus 667.5 for 3 turn(s).
Type: Restore
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 25% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 27.5% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 30% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 32.5% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 35% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 37.5% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 40.625% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 43.75% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 46.875% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 50% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 52.5% of his Max HP. This effect can only trigger once per battle.
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 55% of his Max HP. This effect can only trigger once per battle.
Type: Defense
After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turn(s).
Gepard has a higher chance to be attacked by enemies.
When "Unyielding Will" is triggered, Gepard's Energy will be restored to 100%.
Gepard's ATK increases by 35% of his current DEF. This effect will refresh at the start of each turn.
When using Skill, increases the base chance to Freeze the attacked target enemy by 35%.
After an enemy Frozen by Skill is unfrozen, their SPD is reduced by 20% for 1 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When Gepard is in battle, all allies' Effect RES increases by 20%.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When his Talent is triggered, Gepard immediately takes action and restores extra HP equal to 50% of his Max HP.