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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
≈(5★) [S1]
≈ⓘ(5★) [S1]
2(5★) [S1]
3(5★) [S5]
4(4★) [S5]
≈ⓘ(4★) [S5]
≈ⓘ(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
≈
 (4)
Planar Ornaments
1
 (2)
≈
 (2)
2
ⓘ (2)

Relic Stats

Main Stats

BodyCRIT Rate / CRIT DMG
FeetATK% / SPD
Planar SphereATK% / Lightning DMG Boost
Link RopeATK%

Substats

1CRIT Rate
2CRIT DMG
3ATK%
4SPD

Traces

1Skill
2Talent = Ultimate
3Basic ATK

Notes

: Only viable with Sparkle on the team.
: Only viable in 1-2 target scenario.
: Assuming no target switching.
(2): There must be another character in the team following the path of The Hunt.

Overview

Summary and General Analysis

  • Ashveil is a strong CRIT-based DPS who excels in Single Target scenarios but is also decent in AoE, as his Enhanced Follow-Up ATK changes targets when it kills an enemy.
  • Supportive capabilities designed to benefit Follow-Up ATK units, including DEF Reduction and CRIT DMG buffs.
  • His kit is intended for a sub-DPS role alongside Aventurine • Waveflair, although he works just fine as a hypercarry.

Investment Priority

E1 = S1 > E2

  • E1: Increases DMG taken by enemies by 24%. When an enemy is below 50% health, this increases to 36% (provides more value if Ashveil is a sub-DPS).
  • S1 provides 18% CRIT Rate. Grants 40% ATK and applies 20% Vulnerability to all enemies at the start of the battle and for every 4 instances of Follow-Up ATK.
  • E2: Increases maximum "Gluttony" to 18 and refunds 35% of consumed "Gluttony" after an Enhanced Follow-Up ATK.

Character Info

Level 80 Stats

HP853ATK776DEF388SPD106Energy150

Abilities

Basic ATKTalons: Inculcate DecorumLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Lightning DMG equal to 100% of Ashveil's ATK to one designated enemy.

SkillFlog: Smite EvilLv. 10

Type: Single Target

Energy Gain: 30Toughness Reduction: 20
Trace LevelLv. 10
Lv. 1Lv. 12

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 200% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 100% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 40%. When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.

UltimateBanquet: Insatiable AppetiteLv. 10

Type: Single Target

Energy Gain: 5Energy Cost: 150Toughness Reduction: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 400% of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains 3 Charge. This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches 4 stack(s) or more, consumes 4 stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to 200% of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.

TalentRancor: Enmity ReprisalLv. 10

Type: Single Target

Energy Gain: 5Toughness Reduction: 5
Trace LevelLv. 10
Lv. 1Lv. 12

Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to 200% of Ashveil's ATK. Afterwards, gains 2 stack(s) of "Gluttony," which can stack up to 12.

TechniqueDevour: O Loathsome Hand

Type: Impair

After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets. When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and grants Ashveil 1 Charge.

Ascension Traces

Major Traces

A2Major TraceDamnation Trail

When Ashveil uses Skill/Ultimate, gains 1/2 stacks of "Gluttony." During Ashveil's Follow-Up ATK, for every 1 enemy(ies) suffer a killing blow, Ashveil gains 1 stack(s) of "Gluttony."

A4Major TracePhantom Limb

DMG dealt by Ashveil's Follow-Up ATK increases by 80%. And for every 1 stack(s) of "Gluttony" in possession, DMG dealt by Follow-Up ATK additionally increases by 10%.

A6Major TraceFirst Fang

While Ashveil is on the field, CRIT DMG dealt by ally targets increases by 40%, and CRIT DMG dealt by ally target's Follow-Up ATK additionally increases by 80%.

Stat Bonuses

ATK+10%Lightning DMG+14%CRIT DMG+37.30%

Eidolons

Eidolons

E1Beware: Venture Not at Full Moon

While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.

E2Knock: Where Snickers Echo

The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.

E3Hush: Unsaid Between Friends

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Heed: Swallow Truth Whole

When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).

E5Caution: Sleuth Turns Slayer

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Finale: And Then There Were None

When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).