Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 40 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 44 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 48 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 52 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 56 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 60 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 65 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 70 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 75 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 80 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 84 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 88 for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."