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Builds

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Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
≈(5★) [S1]
2(4★) [S5]
3(5★) [S1]
≈(5★) [S5]
≈(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
3
 (4)
Planar Ornaments
1
 (2)
2
ⓘ (2)

Relic Stats

Main Stats

BodyCRIT Rate / CRIT DMG
FeetATK%
Planar SphereATK%
Link RopeATK%

Substats

1CRIT Rate
2CRIT DMG
3ATK%

Traces

1Skill
2Talent
3Ultimate
4Basic ATKⓘ

Notes

(2): Only viable when paired with Dan Heng • Permansor Terrae.
SPD: Cyrene enables him to take action immediately. Cerydra provides an additional +20 SPD buff through her Skill once you've unlocked her A6 Trace "Vici".
Basic ATK: Basic ATK is worth leveling if you oftentimes struggle with Skill Point management. His A2 Trace "Roaming Signifier" grants 10 additional Energy upon Basic ATK usage, and Basic ATK triggers his additional Skill if requirements are met.

Overview

Summary and General Analysis

  • Anaxa is a very flexible DPS performing well in most scenarios. But despite being an Erudition character, his main source of damage is Bounce. Therefore he performs best against 3 or less targets, which in turn means he struggles in AoE content and Pure Fiction.
  • By using either Basic ATK or Skill to attack an enemy with at least 5 implanted weaknesses, unleashes an additional Skill. This is not a Follow-Up ATK nor does it consume any Skill Points. His Skill's Bounce effect prioritizes enemies who have not been hit by this instance of Skill.
  • "Sublimation" is applied by his Ultimate. This will implant all Weakness of all Types on target enemies. However, this does not reduce their RES. By using Ultimate on enemies without Control RES (almost every enemy excluding Bosses), it will make them unable to take action.
  • The core of Anaxa's damage is found through his teammates, rather than investing in his own kit. Prioritizing Cyrene E2 due to the True DMG multiplier as well as the additional stacks for her Ultimate. Cerydra E1 provides extremely valuable DEF ignore, as well as extra Energy Regeneration. Cerydra S1 An Epoch Etched in Golden Blood provides valuable ATK% and Skill DMG buffs, as well as Skill Point regeneration which is desperately needed. Dan Heng • Permansor Terrae E1 provides Skill Point recovery when he uses his Ultimate, and All-Type RES PEN.

Investment Priority

S1 > E2 > E1

  • S1 provides Energy, DEF reduction, and DMG Boost.
  • E2 provides 20% All-Type RES PEN and triggers Talent's Weakness Implant on enemies when they enter battle.
  • E1 provides 16% DEF reduction, as well as recover 1 Skill Point after using Skill for the first time.

Character Info

Level 80 Stats

HP970ATK756DEF557SPD97Energy140

Abilities

Basic ATKPain, Brews TruthLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.

SkillFractal, Exiles FallacyLv. 10

Type: Bounce

Energy Gain: 30Toughness Reduction (First Hit): 10Toughness Reduction (Per Bounce): 5Toughness Reduction (Total): 30
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.

UltimateSprouting Life Sculpts EarthLv. 10

Type: AoE

Energy Gain: 5Energy Cost: 140Toughness Reduction (AoE): 20
Trace LevelLv. 10
Lv. 1Lv. 12

Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.

TalentTetrad Wisdom Reigns ThriceLv. 10

Type: Impair

Trace LevelLv. 10
Lv. 1Lv. 12

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

TechniquePrism of the Pupil

Type: Impair

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).

Ascension Traces

Major Traces

A2Major TraceRoaming Signifier

When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.

A4Major TraceImperative Hiatus

Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.

A6Major TraceQualitative Shift

For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.

Stat Bonuses

CRIT Rate+12%HP+10%Wind DMG+22.5%

Eidolons

Eidolons

E1Magician, Isolated by Stars

After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).

E2Soul, True to History

When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.

E3Pupil, Etched into Cosmos

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Blaze, Plunged to Canyon

When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

E5Embryo, Set Beyond Vortex

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Everything Is in Everything

The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.