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Builds

Indicates important notes found below.

Light Cones

1(5★) [S1]
≈(5★) [S1]
2(4★) [S1]
3(5★) [S1]
4(4★) [S5]
≈(4★) [S5]
≈(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
Planar Ornaments
1
 (2)

Relic Stats

Main Stats

BodyEffect Hit Rate
FeetSPD
Planar SphereWind DMG Boost / ATK%
Link RopeATK%

Substats

1SPD
2ATK%
3Effect Hit Rate

Traces

1Talent
2Ultimate
3Skillⓘ = Basic ATKⓘ

Notes

Skill / Basic ATK: Skill and Basic ATK can be ignored.

Overview

Summary and General Analysis

  • Sampo is a 4-star DoT DPS who specializes in applying Wind Shear.
  • His Ultimate applies DoT Vulnerability, and all of his attacks have a chance to inflict Wind Shear on enemies.
  • Sampo's personal damage and teamwide damage amplification are relatively low, making him a weak choice for most endgame content.

Notable Eidolons

E4, E6

  • E4 allows his Skill to detonate 8% of the Wind Shear damage if the enemy has 5 or more stacks of Wind Shear.
  • E6 is a direct multiplier increase to his Wind Shear damage.

Character Info

Level 80 Stats

HP1023ATK617DEF396SPD102Energy120

Abilities

Basic ATKDazzling BladesLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Wind DMG equal to 100% of Sampo's ATK to a single enemy.

SkillRicochet LoveLv. 10

Type: Bounce

Energy Gain: 30Toughness Reduction (Main): 10Toughness Reduction (Per Bounce): 5Toughness Reduction (Total): 30
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Wind DMG equal to 56% of Sampo's ATK to a single enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 56% of Sampo's ATK to a random enemy.

UltimateSurprise PresentLv. 10

Type: AoE

Energy Gain: 5Energy Cost: 120Toughness Reduction (AoE): 20
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Wind DMG equal to 160% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 30% for 2 turn(s).

TalentWindtorn DaggerLv. 10

Type: Enhance

Trace LevelLv. 10
Lv. 1Lv. 12

Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 52% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).

TechniqueShining Bright

Type: Impair

After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action|Action Delayed by 25%.

Ascension Traces

Major Traces

A2Major TraceTrap

Extends the duration of Wind Shear caused by Talent by 1 turn(s).

A4Major TraceDefensive Position

Using Ultimate additionally regenerates 10 Energy.

A6Major TraceSpice Up

Enemies with Wind Shear effect deal 15% less DMG to Sampo.

Stat Bonuses

ATK+28%Effect Hit Rate+18%Effect RES+10%

Eidolons

Eidolons

E1Rising Love

When using Skill, deals DMG for 1 extra time(s) to a random enemy.

E2Infectious Enthusiasm

Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear, equivalent to that of Skill.

E3Big Money!

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4The Deeper the Love, the Stronger the Hate

When Skill hits an enemy with 5 or more stack(s) of Wind Shear, the enemy immediately takes 8% of current Wind Shear DMG.

E5Huuuuge Money!

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Increased Spending

Talent's Wind Shear DMG multiplier increases by 15%.