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Builds

Indicates important notes found below.

Light Cones

Highlighted Light Cones are free options.

1(5★) [S1]
2(5★) [S1]
3(5★) [S5]
≈(5★) [S1]
≈(5★) [S1]
4(4★) [S5]
5ⓘ(4★) [S5]
≈ⓘ(4★) [S5]

Relics

Relic Sets
1
ⓘ (4)
≈
 (4)
2
 (4)
Planar Ornaments
1
 (2)
≈
 (2)
≈
ⓘ (2)

Relic Stats

Main Stats

BodyCRIT Rate / CRIT DMG
FeetATK%
Planar SphereATK% / Quantum DMG Boost
Link RopeATK% / Energy Regeneration Rate

Substats

1CRIT Rate
2CRIT DMG
3ATK%

Traces

1Skill
2Ultimate
3Talent
4Basic ATKⓘ

Notes

: Only viable in 1-2 target scenario.
: Assuming no target switching.
(4): Best in Slot if there are other sources of DEF Ignore/Reduction on the team without overcapping.
(2): Only viable when paired with Dan Heng • Permansor Terrae.
SPD: This build does not require SPD.
Basic ATK: Basic ATK can be ignored.

Overview

Summary and General Analysis

  • Archer is a powerful DPS unit who excels in single to low target fights.
  • Acher deals damage to enemies through repeatedly using his Skill. His Skill costs two Skill Points per use and can be used five times a turn. After using his Ultimate, Archer gains two Charges. After an ally uses an attack, Archer consumes a Charge to unleash a Follow-Up ATK and recovers one Skill Point.
  • Archer's performance is heavily reliant on Sparkle and/or Rin Tohsaka for Skill Point generation.

Investment Priority

E1 > S1 > E2

  • E1 refunds 2 Skill Points after his third consecutive Skill.
  • S1 grants the wearer an ATK% buff and applies a Vulnerability debuff to enemies. Archer can consistently satisfy the Light Cone's Follow-Up ATK requirement through his Talent and his Joint Follow-Up ATK with Rin Tohsaka.
  • E2 reduces the Quantum RES of enemies hit by his Ultimate for 2 turns.

Character Info

Level 80 Stats

HP1164ATK620DEF485SPD105Energy220

Abilities

Basic ATKKanshou and BakuyaLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.

SkillCaladbolg II: Fake Spiral SwordLv. 10

Type: Single Target

Energy Gain: 30Toughness Reduction: 20
Trace LevelLv. 10
Lv. 1Lv. 12

Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.

UltimateUnlimited Blade WorksLv. 10

Type: Single Target

Energy Gain: 5Energy Cost: 220Toughness Reduction: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.

TalentMind's Eye (True)Lv. 10

Type: Single Target

Energy Gain: 5Toughness Reduction: 10
Trace LevelLv. 10
Lv. 1Lv. 12

After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches a Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before the Follow-Up ATK is launched, the Follow-Up ATK will be directed at one target one random enemy instead.

TechniqueClairvoyance
Toughness Reduction: 20

Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point of Charge.

Ascension Traces

Major Traces

A2Major TraceProjection Magecraft

When Archer is on the field, increases the maximum Skill Point limit by 2.

A4Major TraceHero of Justice

When Archer enters combat, gains 1 point of Charge.

A6Major TraceGuardian

After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).

Stat Bonuses

Quantum DMG+22.4%ATK+18.0%CRIT Rate+6.7%

Eidolons

Eidolons

E1The Unreached Dream

After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.

E2The Unfulfilled Happiness

When using Ultimate, reduces the enemy target's Quantum RES by 20% and applies Quantum Weakness to it, lasting for 2 turn(s).

E3The Untamed Will

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4The Unsung Life

Increases the Ultimate DMG dealt by 150%.

E5The Nameless Watch

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6The Endless Pilgrimage

When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's SKill increases by 1. The Skill DMG dealt ignores 20% of DEF.