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E1 > E2 > S1
Type: Single Target
Deals Quantum DMG equal to 50% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 60% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 70% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 80% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 90% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy.
Deals Quantum DMG equal to 110% of Silver Wolf's ATK to one designated enemy.
Type: Single Target
There is a 80% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.5% for 2 turn(s). Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this target.
There is a 84% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.75% for 2 turn(s). Deals Quantum DMG equal to 107.8% of Silver Wolf's ATK to this target.
There is a 88% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11% for 2 turn(s). Deals Quantum DMG equal to 117.6% of Silver Wolf's ATK to this target.
There is a 92% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.25% for 2 turn(s). Deals Quantum DMG equal to 127.4% of Silver Wolf's ATK to this target.
There is a 96% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.5% for 2 turn(s). Deals Quantum DMG equal to 137.2% of Silver Wolf's ATK to this target.
There is a 100% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 11.75% for 2 turn(s). Deals Quantum DMG equal to 147% of Silver Wolf's ATK to this target.
There is a 105% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.0625% for 2 turn(s). Deals Quantum DMG equal to 159.25% of Silver Wolf's ATK to this target.
There is a 110% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.375% for 2 turn(s). Deals Quantum DMG equal to 171.5% of Silver Wolf's ATK to this target.
There is a 115% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 12.6875% for 2 turn(s). Deals Quantum DMG equal to 183.75% of Silver Wolf's ATK to this target.
There is a 120% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this target.
There is a 124% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.25% for 2 turn(s). Deals Quantum DMG equal to 205.8% of Silver Wolf's ATK to this target.
There is a 128% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.5% for 2 turn(s). Deals Quantum DMG equal to 215.6% of Silver Wolf's ATK to this target.
Type: AoE
Has a 80% base chance to reduce the DEF of all enemies by 36% for 3 turns. At the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to all enemies.
Has a 84% base chance to reduce the DEF of all enemies by 36.9% for 3 turns. At the same time, deals Quantum DMG equal to 243.2% of Silver Wolf's ATK to all enemies.
Has a 88% base chance to reduce the DEF of all enemies by 37.8% for 3 turns. At the same time, deals Quantum DMG equal to 258.4% of Silver Wolf's ATK to all enemies.
Has a 92% base chance to reduce the DEF of all enemies by 38.7% for 3 turns. At the same time, deals Quantum DMG equal to 273.6% of Silver Wolf's ATK to all enemies.
Has a 96% base chance to reduce the DEF of all enemies by 39.6% for 3 turns. At the same time, deals Quantum DMG equal to 288.8% of Silver Wolf's ATK to all enemies.
Has a 100% base chance to reduce the DEF of all enemies by 40.5% for 3 turns. At the same time, deals Quantum DMG equal to 304% of Silver Wolf's ATK to all enemies.
Has a 105% base chance to reduce the DEF of all enemies by 41.625% for 3 turns. At the same time, deals Quantum DMG equal to 323% of Silver Wolf's ATK to all enemies.
Has a 110% base chance to reduce the DEF of all enemies by 42.75% for 3 turns. At the same time, deals Quantum DMG equal to 342% of Silver Wolf's ATK to all enemies.
Has a 115% base chance to reduce the DEF of all enemies by 43.875% for 3 turns. At the same time, deals Quantum DMG equal to 361% of Silver Wolf's ATK to all enemies.
Has a 120% base chance to reduce the DEF of all enemies by 45% for 3 turns. At the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to all enemies.
Has a 124% base chance to reduce the DEF of all enemies by 45.9% for 3 turns. At the same time, deals Quantum DMG equal to 395.2% of Silver Wolf's ATK to all enemies.
Has a 128% base chance to reduce the DEF of all enemies by 46.8% for 3 turns. At the same time, deals Quantum DMG equal to 410.4% of Silver Wolf's ATK to all enemies.
Type: Impair
Silver Wolf can create three types of "Bugs": Reduce ATK by 5%, reduce DEF by 6%, and reduce SPD by 3%. After every attack launched by Silver Wolf, she has a 60% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 5.5%, reduce DEF by 6.6%, and reduce SPD by 3.3%. After every attack launched by Silver Wolf, she has a 64% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 6%, reduce DEF by 7.2%, and reduce SPD by 3.6%. After every attack launched by Silver Wolf, she has a 68% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 6.5%, reduce DEF by 7.8%, and reduce SPD by 3.9%. After every attack launched by Silver Wolf, she has a 72% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 7%, reduce DEF by 8.4%, and reduce SPD by 4.2%. After every attack launched by Silver Wolf, she has a 76% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 7.5%, reduce DEF by 9%, and reduce SPD by 4.5%. After every attack launched by Silver Wolf, she has a 80% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 8.125%, reduce DEF by 9.75%, and reduce SPD by 4.875%. After every attack launched by Silver Wolf, she has a 85% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 8.75%, reduce DEF by 10.5%, and reduce SPD by 5.25%. After every attack launched by Silver Wolf, she has a 90% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 9.375%, reduce DEF by 11.25%, and reduce SPD by 5.625%. After every attack launched by Silver Wolf, she has a 95% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 10%, reduce DEF by 12%, and reduce SPD by 6%. After every attack launched by Silver Wolf, she has a 100% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 10.5%, reduce DEF by 12.6%, and reduce SPD by 6.3%. After every attack launched by Silver Wolf, she has a 104% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Silver Wolf can create three types of "Bugs": Reduce ATK by 11%, reduce DEF by 13.2%, and reduce SPD by 6.6%. After every attack launched by Silver Wolf, she has a 108% base chance to implant 1 random "Bug" that lasts for 3 turn(s). When the enemy gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing Elite-level and above.
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies and reduces Toughness of all enemies regardless of Weakness Types. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.
The duration of "Bug" is extended by 1 turn(s). Every time an enemy's Weakness gets broken, Silver Wolf has a 100% base chance of implanting a random "Bug" on that target.
When the battle starts, immediately regenerates 20 Energy. When Silver Wolf's turn starts, she regenerates 5 Energy.
For every 10% Effect Hit Rate Silver Wolf has, additionally increases her ATK by 10%, up to a max of 50%.
After using her Ultimate to attack an enemy target, Silver Wolf regenerates 7 Energy for every debuff on the target. This effect can trigger up to 5 time(s) in each use of Ultimate.
When an enemy target enters combat, increases their DMG taken by 20%. When an enemy target gets attacked by ally targets, Silver Wolf has a 100% base chance to implant 1 random "Bug" on the attacked enemy target.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
After using Ultimate to attack an enemy target, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff on the target. This can trigger up to 5 time(s) per target during each use of Ultimate.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.