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Builds

Indicates important notes found below.

Light Cones

1(5★) [S1]
2(4★) [S5]
3(5★) [S1]
4(4★) [S5]
5(4★) [S5]
6(4★) [S5]

Relics

Relic Sets
1
 (4)
2
 (4)
3
[Choose Two]
Planar Ornaments
1
 (2)
≈
 (2)
≈
 (2)

Relic Stats

Main Stats

BodyDEF%
FeetSPD
Planar SphereDEF%
Link RopeDEF%

Substats

1SPD
2DEF%

Traces

1Skill
2Talent
3Ultimate
4Basic ATK

Notes

CRIT Rate / CRIT DMG: Optional stat for personal damage.

Overview

Summary and General Analysis

  • Aventurine provides Shields with his Skill or whenever his Follow-Up ATKs are triggered, using his Skill provides all allies with "Fortified Wager". Allies with "Fortified Wager" get increased Effect RES, Aventurine himself is able to resist any Crowd Control debuffs once every two turns with said effect.
  • His Follow-Up ATKs trigger once he has 7 points of "Blind Bet", these points are gained when allies with "Fortified Wager" are attacked, or if an ally launches a Follow-Up ATK. Upon using his Ultimate, he gains 1 to 7 points of "Blind Bet".
  • In higher difficulty endgame content he is likely to struggle with sustaining. To improve his Shield frequency, it is recommended to get his E1. This enables his Ultimate to apply "Fortified Wager", allowing him to Basic ATK instead of using Skill.

Investment Priority

E1 > E2 > S1

  • E1 is the main quality of life Eidolon, letting his Ultimate refresh his Shields so that he can play purely Skill Point positive. It also provides 20% teamwide CRIT DMG buff.
  • E2 is a useful, but overall modest 12% All-Type RES PEN debuff on the target of his Basic ATKs.
  • S1 provides a useful Vulnerability debuff, which can be applied to several targets through his Bounce Follow-Up ATK. The extra DEF% also helps to boost his Shield capability. However, it would be best to invest in a newer sustain.

Character Info

Level 80 Stats

HP1047ATK529DEF880SPD106Energy110

Abilities

Basic ATKStraight BetLv. 6

Type: Single Target

Energy Gain: 20Toughness Reduction: 10
Trace LevelLv. 6
Lv. 1Lv. 7

Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.

SkillCornerstone DeluxeLv. 10

Type: Defense

Energy Gain: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Provides all allies with a "Fortified Wager" shield that can block DMG equal to 24% of Aventurine's DEF plus 320, lasting for 3 turn(s). When "Fortified Wager" is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill.

UltimateRoulette SharkLv. 10

Type: Single Target

Energy Gain: 5Energy Cost: 110Toughness Reduction: 30
Trace LevelLv. 10
Lv. 1Lv. 12

Randomly gains 1 to 7 points of "Blind Bet". Then, inflicts Unnerved on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 15%.

TalentShot Loaded RightLv. 10

Type: Bounce

Energy Gain: 7Toughness Reduction (Per Bounce): 3.3Toughness Reduction (Total): 24.1
Trace LevelLv. 10
Lv. 1Lv. 12

For any single ally with "Fortified Wager", their Effect RES increases by 50%. When they get attacked, Aventurine gains 1 point of "Blind Bet". When Aventurine has "Fortified Wager", he can resist Crowd Control debuffs once every 2 turn(s). Aventurine additionally gains 1 point of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet", Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

TechniqueThe Red or the Black

Type: Defense

After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

Ascension Traces

Major Traces

A2Major TraceLeverage

For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.

A4Major TraceHot Hand

When battle starts, grants all allies a "Fortified Wager" shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

A6Major TraceBingo!

After an ally with "Fortified Wager" launches a Follow-Up ATK, Aventurine accumulates 1 "Blind Bet" point. This effect can trigger up to 3 time(s), and its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-Up ATK, provides all allies with a "Fortified Wager" that can block DMG equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a "Fortified Wager" of the same value to the ally with the lowest Shield effect, lasting for 3 turns.

Stat Bonuses

Effect RES+10%Imaginary DMG+14.4%DEF+35%

Eidolons

Eidolons

E1Prisoner's Dilemma

Increases CRIT DMG by 20% for allies with "Fortified Wager". After using the Ultimate, provides all allies with a "Fortified Wager" shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

E2Bounded Rationality

When using Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).

E3Droprate Maxing

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4Unexpected Hanging Paradox

When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his Talent's Follow-Up ATK by 3.

E5Ambiguity Aversion

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6Stag Hunt Game

For every ally that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum increase of 150%.