When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 10% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 10% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 11.65% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 11.65% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 13.3% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 13.3% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 14.95% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 14.95% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 16.6% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 16.6% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 18.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 18.25% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 19.75% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 19.75% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 21.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 21.25% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 23.125% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 23.125% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 25% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 26.25% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 26.25% of Hysilens's ATK, lasting for 2 turn(s).
When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 27.5% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to 27.5% of Hysilens's ATK, lasting for 2 turn(s).